Development of Learning Module of Lampung Ship ornament for Students

  • Ismayan Dwiprayoga Study Program Art Education, Faculty of Language Art and Culture Yogyakarta State University, Indonesia
  • I Ketut Sunarya Study Program Art Education, Faculty of Language Art and Culture Yogyakarta State University, Indonesia
Keywords: Lampung Ship Rnament, Learning Media, Module

Abstract

The aim of this study was to determine the understanding of vocational students using the learning module of Lampung ship ornaments. This research uses the development method or Research and Development adopted from Borg and Gall. The stages of this research include needs analysis, planning, initial product development, initial field test, revision of test results, main product field test, product revision, results of learning modules. The subjects in this study were vocational students totaling 28 students consisting of 7 students for the limited feasibility test, and 21 students for the field trial. The data were collected through validation sheets, creativity questionnaires, and learning outcomes. The results of this study are as follows. (1) The learning module of Lampung ship ornaments is declared feasible to improve understanding for vocational students. (2) The learning module on Lampung ship ornaments can improve students' understanding with very good criteria. This shows that the Lampung ship ornament learning module can improve understanding and learning outcomes for vocational students.

References

Abera, H. G. (2023). The role of education in achieving the Sustainable Development Goals (SDGs): A global evidence based research article. International Journal of Social Science and Education Research Studies, 3(01), 67-81.

Aldi, M., Azzahra, F., Aminullah, M., & Susilawati, S. (2025). Optimizing the learning process through theory-based media selection: Constructivist, cognitive, collaborative, and motivational perspectives. Electronic Journal of Education, Social Economics and Technology, 6(1), 423-430. https://doi.org/10.33122/ejeset.v6i1.209

Amini, M., Zen, Z., & Hidayati, A. (2025). Development of E-Modules Based on Problem-Based Learning to Increase the Creativity of Grade 2 Elementary School Students in Mathematics Subjects. Jurnal Penelitian Pendidikan IPA, 11(10), 179-188. https://doi.org/10.29303/jppipa.v11i10.11821

Amirulloh, T. M., & Badaruddin, S. (2024). AESTHETICS OF MAKEUP AND COSTUME DESIGN IN THE DANCE" CISONDARI": UNVEILING LOCAL CULTURAL IDENTITY. Journal of Dance and Dance Education Studies, 4(2), 139-157.

Azhura, P. D., Mustikasari, A., Laily, C. A. N., Mahardika, I. K., Yusmar, F., Firdausi, S., & Astuti, S. R. D. (2024). The Role of Learning Media in Educational Components to Enhance Students. International Journal of Education, Information Technology, and Others, 7(4), 213-219.

Conrad, C., Deng, Q., Caron, I., Shkurska, O., Skerrett, P., & Sundararajan, B. (2022). How student perceptions about online learning difficulty influenced their satisfaction during Canada's Covid‐19 response. British Journal of Educational Technology, 53(3), 534-557. https://doi.org/10.1111/bjet.13206

Darmastuti, I., & Mardiati, Y. (2025). Development of E-Modules Based on Project Based Learning on Virus Material to Improve Students' Creative Thinking. Quagga: Jurnal Pendidikan dan Biologi, 17(1), 16-23.

Daryanti, F., Jazuli, M., Sumaryanto, T., & Hartono, H. (2019). The Nyambai Culture in Coastal Communities: A Relationship to the Concept of Functions, Forms and Meanings. EUDL.

Dietrich, E. L., & McWatt, S. C. (2025). Exploring perceptions of alternative assessment and grading in graduate anatomy education. Anatomical Sciences Education, 18(2), 172-191. https://doi.org/10.1002/ase.2550

Fahmi, F., Irhasyuarna, Y., Suryajaya, S., & Fajeriadi, H. (2025). The effect of science e-module to enhance students’ critical thinking skills on the object classification topic. Jurnal Pendidikan MIPA, 26(3), 1624-1641. https://doi.org/10.23960/jpmipa.v26i3.pp1624-1641

Fatchurahman, M. A. S. M., Adella, H., & Setiawan, M. A. (2022). Development of Animation Learning Media Based on Local Wisdom to Improve Student Learning Outcomes in Elementary Schools. International Journal of Instruction, 15(1), 55-72.

Firmansyah, D., & Saepuloh, D. (2022). Social learning theory: Cognitive and behavioral approaches. Jurnal Ilmiah Pendidikan Holistik (JIPH), 1(3), 297-324.

Glushkova, T., & Staribratov, I. (2026). Artificial intelligence and robotics in school education: Analysis of implementation of AI and robotics in Bulgarian education. In Social robots and artificial intelligence in education: Integrating AI in K-12 and higher education (pp. 91-120). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-032-03977-4_5

Hartono, L., & Setiyono, B. (2025). Transformation of Lampung tapis cloth into modern fashion products through technical and material innovation: cultural and economic impacts. International Journal of Visual & Performing Arts, 7(1). https://doi.org/10.31763/viperarts.v7i1.1816

Hartono, L., Guntur, G., Rustopo, R., & Setiyono, B. (2026). Tapis Cloth Transformation: Process and Product Innovation to Increase the Competitiveness of Lampung's Creative Industry. Mudra Jurnal Seni Budaya, 41(1), 71-84. https://doi.org/10.31091/mudra.v41i1.3179

Hartono, L., Guntur, R., & Setiyono, B. (2025). Tapis Cloth Motif Design Innovations Based on Natural Potential and Local Wisdom of the Lampung Region, Indonesia. Journal of the International Society for the Study of Vernacular Settlements, 12(1), 29-41.

Holisoh, A., Pahamzah, J., & Hidayat, S. (2025). Literature review on the use of electronic modules in independent learning in higher education. Journal of General Education and Humanities, 4(1), 153-164. https://doi.org/10.58421/gehu.v4i1.368

Jainah, Z. O., Rusli, T., Tegnan, H., & Muharam, N. A. (2024). Legal Culture of Coastal Lampung Indigenous People Based on Local Wisdom. International Journal of Law and Politics Studies, 6(3), 218-221. https://doi.org/10.32996/ijlps.2024.6.3.17

Jannah, I. K., Widarti, H. R., & Utama, C. (2026). Analysis Of Ipas Learning Problems In The Merdeka Curriculum At Grade V. JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES), 8(3), 371-376. https://doi.org/10.33751/jhss.v8i2.9461

Kadju, K. L., & Timang, M. D. (2026). Socialization of Yellowtail Fusilier (Caesio cunning) Processing to The Community of Langagedha 1 Village, Bajawa District, Bajawa Regency. Samakta: Jurnal Pengabdian Kepada Masyarakat, 3(1), 86-93. https://doi.org/10.61142/samakta.v3i1.336

Kandia, I. W., Suarningsih, N. M., Wahdah, W., Arifin, A., Jenuri, J., & Suwarma, D. M. (2023). The strategic role of learning media in optimizing student learning outcomes. Journal of Education Research, 4(2), 508-514. https://doi.org/10.37985/jer.v4i2.193

Kandiri, K., Nurwahidin, M., Aransyah, A., & Purmadi, A. (2025). Development of Qr-Code Media-Based Modules in Constructing Learning to Increase Learning Motivation. Jurnal Teknologi Pendidikan: Jurnal Penelitian Dan Pengembangan Pembelajaran, 10(1), 191-199. https://doi.org/10.33394/jtp.v10i1.14577

Katona, B., Venkataragavan, J., Nina, E., Ulrika, B., & Björn, O. (2022). Use of visual learning media to increase student learning motivation. World Psychology, 1(3), 161-176. https://doi.org/10.55849/wp.v1i3.381

Kotiash, I., Shevchuk, I., Borysonok, M., Matviienko, I., Popov, M., Terekhov, V., & Kuchai, O. (2022). Possibilities of using Multimedia technologies in Education. International Journal of Computer Science and Network Security, 22(6), 727-732.

Kurniawan, A. C., Muslihin, H. Y., & Indihadi, D. (2026). EMPIRICAL STUDY OF MANAGEMENT OF EDUCATION BASED ON PRINCIPAL MANAGEMENT SYSTEM TO IMPROVE THE QUALITY OF EDUCATION IN ELEMENTARY SCHOOLS. JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES), 9(2).

Kusnadi, K. (2023). Exploring character education through batik Pekalongan local wisdom: An innovative approach to character learning. Jurnal Civics: Media Kajian Kewarganegaraan, 20(2), 223-235.

Lubis, L. H., Febriani, B., Yana, R. F., Azhar, A., & Darajat, M. (2023). The use of learning media and its effect on improving the quality of student learning outcomes. International Journal Of Education, Social Studies, And Management (IJESSM), 3(2), 7-14. https://doi.org/10.52121/ijessm.v3i2.148

Mahadewi, N. M. A. S., Niko, N., Maheswari, I. D. A. A. D., & Nafisah, L. K. (2026). Gendered contributions in Bali’s lontar leaf craft industry: A study of women in Bona Village, Bali. GENDER EQUALITY: International Journal of Child and Gender Studies, 12(1), 46-59. https://doi.org/10.22373/equality.v12i1.33287

Masrupah, M., Lestari, E., Farman, I., & Ulya, D. (2026). Implementation of Augmented Reality (AR) Learning Media on Learning Comprehension of Ship Safety Device Introduction. Journal of Science and Education (JSE), 6(2), 1213-1220.

McGrath, R. E. (2025). Self-reported character strengths over 21 years. International Journal of Applied Positive Psychology, 10(1), 6. https://doi.org/10.1007/s41042-024-00200-2

Mukti, M. P. W., Cahyono, A., & Suwardi, S. (2023, September). Quality Education Plays A Central Role in Shaping A Superior and Competitive Generation. In Proceedings of International Conference on Science, Education, and Technology (Vol. 9, pp. 447-451).

Nafisah, L., & Prasetyaningtyas, W. (2026). Feasibility of E-Comic Learning Media in the Making of Phase F Blouse Patterns. Jurnal Penelitian Pendidikan, 43(1), 97-107. https://doi.org/10.15294/jpp.v43i1.41687

Noerhasmalina, N., & Khasanah, B. A. (2023). The geometric contents and the values of local batik in Indonesia. Jurnal Elemen, 9(1), 211-226. http://dx.doi.org/10.30857/2617-0272.2024.3.2

Novela, J. P., Andheska, H., Loren, F. T. A., Shanty, I. L., & Elfitra, L. (2026). VALIDITY AND PRACTICALITY TEST OF CREATIVE ADVERTISING INSPIRATION BOARD LEARNING MEDIA BASED ON GOOGLE SITES IN LEARNING ADVERTISING TEXTS IN GRADE VIII. Akrab Juara: Jurnal Ilmu-ilmu Sosial, 11(1), 290-300. https://doi.org/10.58487/akrabjuara.v11i1.2740

Pandensolang, Yonatan Christian. (2015). “Landasan Konseptual Perencanaan dan Perancangan Pengembangan Stasiun Kereta Api Tanjung Karang di Lampung”. [Thesis]. Universitas Atma Jaya Yogyakarta. Yogyakarta. Indonesia.

Pardede, E. R. M., Ruslan, D., & Arwansyah, A. (2025). Development of Flipbook-Based E-Module Teaching Materials to Enhance Independence and Learning Outcomes of High School Students. Jurnal Paedagogy, 12(2), 434-441. https://doi.org/10.33394/jp.v12i2.15101

Rahmi, N. N., Kusnadi, K., & Hamdiyati, Y. Use of e-module based on local potential projects to provide creative thinking abilities for high school students. BIO-INOVED: Jurnal Biologi-Inovasi Pendidikan, 7(2), 218-227.

Sabilla, A. L., & Prayitno, H. J. (2026). Exploring Meaningful Learning Experiences Through the Use of Digital Technology in Indonesian Language Learning in Grade IV of Muhammadiyah 1 Elementary School in Surakarta. Journal of Educational Sciences, 10(2), 2990-3008. https://doi.org/10.31258/jes.10.2.p.2990-3008

Suarmita, S., Suarman, S., & Gusnardi, G. (2025). Development of Multimedia-Based Interactive Module Teaching Materials to Increase Learning Independence Learners. Journal of Education and Learning Research, 2(2), 141-151. https://doi.org/10.62208/jelr.2.2.p.141-151

Sultana, S., Rzeszotarski, J. M., Sultana, Z., & Ahmed, S. I. (2026, April). Embodying Facts, Figures, and Faiths in Narrative Artistic Performances in Rural Bangladesh. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (pp. 1-19). https://doi.org/10.1145/3772318.3790387

Wibawa, I. M. C., Rati, N. W., Werang, B. R., & Deng, J. B. (2024). Increasing science learning motivation in elementary schools: Innovation with interactive learning videos based on problem based learning. Jurnal Pendidikan IPA Indonesia, 13(3). https://doi.org/10.15294/jrn6jh97

Wulandari, S. I., Widiyatmoko, A., & Wulandari, T. D. (2025). Development of e-module based on game-based learning to enhance students' conceptual understanding and interest in vibration and wave concept. Journal of Educational Technology Development and Exchange (JETDE), 18(4), 117-139. https://doi.org/10.18785/jetde.1804.06

Yulia, N. M., Asna, U. L., Fahma, M. A., Reviana, P. A., Cholili, F. N., Halimahturrafiah, N., & Sari, D. R. (2025). Use of Game-Based Learning Media Education as An Effort to Increase Interest Elementary School Students Learning. JERIT: Journal of Educational Research and Innovation Technology, 2(1), 38-45. https://doi.org/10.34125/jerit.v2i1.23

Published
2026-05-12
How to Cite
Dwiprayoga, I., & Sunarya, I. K. (2026). Development of Learning Module of Lampung Ship ornament for Students. Journal La Edusci, 7(3), 681-694. https://doi.org/10.37899/journallaedusci.v7i3.3031