Impact of Game-Based Discovery Learning on Elementary Students' Engagement and Learning Motivation in Social Studies
Abstract
The study was conducted to analyze the effect of discovery learning using the Ludo King educational game on student learning activeness and motivation in Social Studies. The study involved the fifth-grade students of Pasirian 06 State Elementary School, with a total of 27 students. This research is categorized as quasi-experimental with a one-group pretest-posttest design, and hypothesis testing was performed using the Mann-Whitney U test. The results indicated a significance value of 0.000 < 0.05 for student learning activeness and motivation. Therefore, it can be concluded that the application of the discovery learning model using the Ludo King game has a significant effect on increasing student activeness and motivation in fifth-grade Social Studies at Pasirian 06 State Elementary School
References
Adhim, F., Sugiarti, R. D. G., & Sari, I. T. N. (2025). Academic identity of higher education in building competitive advantage. Nidhomul Haq: Jurnal Manajemen Pendidikan Islam, 10(1), 246–260. https://doi.org/10.31538/ndhq.v10i1.10
AlAfnan, M. A. (2025). Enhancing educational outcomes using AlAfnan taxonomy: integrating cognitive, affective, and psychomotor domains. Int J Eval & Res Educ, 14(3), 2419-2437. http://dx.doi.org/10.11591/ijere.v14i3.33147
Aldalur, I., & Perez, A. (2023). Gamification and discovery learning: Motivating and involving students in the learning process. Heliyon, 9(1), e13135. https://doi.org/10.1016/j.heliyon.2023.e13135
Anisah, S., & Qamariah, Z. (2023). The teacher’s role in the implementation of Curriculum Merdeka in English classroom. Jurnal Ilmu Pendidikan Nasional (JIPNAS), 1(3). https://doi.org/10.59435/jipnas.v1i3.104
Ansya, Y. A. U., Alfianita, A., & Syahkira, H. P. (2024). Optimizing Mathematics Learning in Fifth Grades: the Critical Role of Evaluation In Improving Student Achievement and Character. Progres Pendidikan, 5(3), 302-311. http://dx.doi.org/10.29303/prospek.v5i3.1120
Anthonysamy, L. (2021). The use of metacognitive strategies for undisrupted online learning: Preparing university students in the age of pandemic. Education and information technologies, 26(6), 6881-6899. http://dx.doi.org/10.1007/s10639-021-10518-y
Aprilinsih, A., & Sukardi, S. (2024). Pengaruh penggunaan media Ludo King terhadap hasil belajar siswa kelas V SD Negeri 96 Palembang. Indonesian Research Journal on Education, 4(2), 1117–1123. https://doi.org/10.31004/irje.v4i2.575
Bruggeman, B., Tondeur, J., Struyven, K., Pynoo, B., Garone, A., & Vanslambrouck, S. (2021). Experts speaking: Crucial teacher attributes for implementing blended learning in higher education. Internet and Higher Education, 48, 100772. https://doi.org/10.1016/j.iheduc.2020.100772
Burregi, C. (2023). A Phenomenological Understanding of K-12 Leaders' Lived Experiences of Changing From Teacher-Centered Practices to Student-Centered Practices. Liberty University.
Faan, E. M., Yulianto, A., & Asrul, A. (2021). Pengaruh model discovery learning terhadap keaktifan siswa dalam pembelajaran IPA kelas IV SD YPK Persiapan Mirafan. Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar, 3(1). https://doi.org/10.36232/jurnalpendidikandasar.v3i1.832
Fung, K. Y., Lee, L. H., Sin, K. F., Song, S., & Qu, H. (2024). Humanoid robot-empowered language learning based on self-determination theory. Education and Information Technologies, 29(14), 18927-18957. https://doi.org/10.1007/s10639-024-12570-w
Hikmah, N., Zahro, I., & Adhim, F. (2024). Upaya meningkatkan kemampuan matematika dasar anak usia dini dengan menggunakan media kalkulator jari di Kelompok B di TK Muslimat NU 134 At Taqwa Balung Jember Tahun Ajaran 2023/2024. Edukasi: Jurnal Penelitian dan Artikel Pendidikan, 16(2). https://doi.org/10.31603/edukasi.v16i2.12089
Hui, H. B., & Mahmud, M. S. (2023). Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. Frontiers in psychology, 14, 1105806. https://doi.org/10.3389/fpsyg.2023.1105806
Khodadad, D. (2023). Creating a supportive and effective learning environment for engineering students: Pedagogical strategies, engagement, and enhanced outcomes. International Journal of Engineering Pedagogy, 13(8), 33-50. http://dx.doi.org/10.3991/ijep.v13i8.41755
Krajcik, J., McNeill, K. L., & Reiser, B. J. (2008). Learning‐goals‐driven design model: Developing curriculum materials that align with national standards and incorporate project‐based pedagogy. Science education, 92(1), 1-32. http://dx.doi.org/10.1002/sce.20240
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2022). Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies. Applied sciences, 12(13), 6809. https://doi.org/10.3390/app12136809
Lev Arey, D., Blatt, A., & Gutman, T. (2022). A Self-Determination Theory and Acceptance and Commitment Therapy-based intervention aimed at increasing adherence to physical activity. Frontiers in Psychology, 13, 935702. https://doi.org/10.3389/fpsyg.2022.935702
Lukitoyo, P. S., Sembiring, N. B., & Kurniawan, R. (2023). Implementation of the Pancasila values towards implementation of the Merdeka Curriculum in Indonesian education system. JUPIIS: Jurnal Pendidikan Ilmu-Ilmu Sosial, 15(1), 22-31. http://dx.doi.org/10.24114/jupiis.v15i1.44321
Masgumelar, N. K., & Mustafa, P. S. (2021). Teori belajar konstruktivisme: Implementasi dan implikasinya dalam pendidikan dan pembelajaran. Ghaitsa: Islamic Education, 2(1).
Maulidy, R. I., & Cholik, M. (2020). Pengaruh pembelajaran discovery learning terhadap motivasi belajar dan hasil belajar siswa pada mata pelajaran pidato kelas X teknik otomotif di SMK Negeri 2 Bangkalan. Jurnal Pendidikan Teknik Mesin (JPTM), 9(3).
Merdiaty, N., & Sulistiasih, S. (2024). Empowering Learning: The Mediating Role of Teachers in Enhancing Students' Intrinsic Motivation. AL-ISHLAH: Jurnal Pendidikan, 16(4), 5163-5172. http://dx.doi.org/10.35445/alishlah.v16i4.6430
Na, H., Staudt Willet, K. B., & Kim, C. (2025). Investigating the impact of AR technologies on geometric learning in primary school: A comparison between marker‐based and markerless AR. British Journal of Educational Technology. http://dx.doi.org/10.1111/bjet.13584
Naisau, P. B. (2021). Pengembangan media permainan Ludo Word Game dalam pembelajaran kooperatif STAD pada mata pelajaran IPS di SMP. Jurnal Edutech Undiksha, 9(1). https://doi.org/10.23887/jeu.v9i1.32914
Papastilianou, A., Argyris, P., Mavromihali, M., & Sigoulaki, M. (2025, April). Collaboration, Co-Creation, and Project-Based Learning to Enhance Digital Governance in Greece. In 2025 IEEE Global Engineering Education Conference (EDUCON) (pp. 1-9). IEEE. https://doi.org/10.1109/EDUCON62633.2025.11016512
Quested, E., Ktritz, M., Hancox, J. E., Ntoumanis, N., & Thøgersen-Ntoumani, C. (2021). Promoting self-determined motivation for physical activity: From theory to intervention work. Essentials of exercise and sport psychology: An open access textbook, 37-61. http://dx.doi.org/10.51224/B1003
Rivas, S. F., Saiz, C., & Ossa, C. (2022). Metacognitive strategies and development of critical thinking in higher education. Frontiers in psychology, 13, 913219. https://doi.org/10.3389/fpsyg.2022.913219
Ryan, R. M., & Deci, E. L. (2020). Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions. Contemporary educational psychology, 61, 101860. https://psycnet.apa.org/doi/10.1016/j.cedpsych.2020.101860
Shah, R. K., & Basnyat, S. (2024). Critiques of learner-centered teaching. Contemporary Research in Education and English Language Teaching, 6(1), 73-83. http://dx.doi.org/10.55214/26410230.v6i1.1643
Shamsan, M. A. A., Ali, J. K. M., & Hezam, T. A. (2021). Online learning amid COVID-19 pandemic: A case study of vocabulary learning strategies. Arab World English Journal (Special Issue).
Siti, M., Saputri, D. F., & Sukadi, E. (2021). Pengembangan media pembelajaran permainan ludo untuk meningkatkan minat belajar fisika peserta didik di kelas VIII SMP Negeri 13 Pontianak. Jurnal Pendidikan Sains dan Aplikasi (JPSA), 4(1).
Solori, A. A. R., & Hastuti, H. (2021). Permainan Ludo untuk meningkatkan motivasi belajar Bahasa Indonesia secara daring di MIS Borong Kapala. Indonesian Language Education and Literature, 7(1), 58. https://doi.org/10.24235/ileal.v7i1.8872
Sudrajat, S., Wijayanti, A. T., & Jha, G. K. (2024). Inculcating Honesty Values in Boarding School: Study in Muhammadiyah Boarding School Yogyakarta. AL-ISHLAH: Jurnal Pendidikan, 16(1), 317-327. http://dx.doi.org/10.35445/alishlah.v16i1.4501
Suhartini, S. (2021). Implementasi metode discovery learning secara daring untuk meningkatkan kemampuan kognitif dan kreativitas siswa kelas V pada tema udara bersih bagi kesehatan di SDN Sumberbendo 02 tahun pelajaran 2021/2022. Educatif: Journal of Education Research, 3(4). https://doi.org/10.36654/educatif.v3i4.165
Tanang, H., & Abu, B. (2014). Teacher professionalism and professional development practices in south Sulawesi, Indonesia. Journal of curriculum and teaching, 3(2), 25-42. http://dx.doi.org/10.5430/jct.v3n2p25
Theobald, M. (2021). Self-regulated learning training programs enhance university students’ academic performance, self-regulated learning strategies, and motivation: A meta-analysis. Contemporary Educational Psychology, 66, 101976. https://doi.org/10.1016/j.cedpsych.2021.101976
Tisoglu, S., Sönmez, E., Kaya, K. Y., & Et, S. Z. (2025). Bridging pedagogy and technology: a systematic review of immersive virtual reality’s potential in climate change education. Environmental Education Research, 1-31. http://dx.doi.org/10.1080/13504622.2025.2480661
Tohara, A. J. T. (2021). Exploring digital literacy strategies for students with special educational needs in the digital age. Turkish Journal of Computer and Mathematics Education (TURCOMAT), 12(9).
Ulfa, M., Tembang, Y., & Palittin, I. D. (2022). Layakkah media papan ludo digunakan pada muatan IPA untuk siswa sekolah dasar? Mimbar Ilmu, 27(3), 383–390. https://doi.org/10.23887/mi.v27i3.51275
Walford, G. (2022). The changing professionalism of public school teachers. In British public schools: Policy and practice.
Widana, I. K. W., & Handayani, M. S. (2022). The use of discovery-based learning to encourage students’ motivation in classroom. The Art of Teaching English as a Foreign Language, 3(1). https://doi.org/10.36663/tatefl.v3i1.219
Widiastuti, I. A. M. S., Mantra, I. B. N., Sukoco, H., & Santosa, M. H. (2021). Online assessment strategies to enhance students’ competence and their implementational challenges. JEES (Journal of English Educators Society), 6(2). http://dx.doi.org/10.21070/jees.v6i2.1378
Yustika, E., & Mayar, F. (2025). Dampak penggunaan permainan Ludo dan motivasi belajar untuk meningkatkan kemampuan berhitung anak usia dini. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 9(4), 949–960. https://doi.org/10.31004/obsesi.v9i4.6960
Zhao, T., & Baharom, S. B. (2023). The Effect of Autonomy-Supportive Teaching on Chinese Architectural Higher Vocational Non-English Majored Students' Intrinsic Motivation and Oral English Achievement. Eurasian Journal of Educational Research (EJER), (108). https://doi.org/10.14689/ejer.2023.108.009
Zhao, Y., Zhao, M., & Shi, F. (2024). Integrating moral education and educational information technology: A strategic approach to enhance rural teacher training in universities. Journal of the Knowledge Economy, 15(3), 15053-15093. https://doi.org/10.1007/s13132-023-01693-z
Zimmerman, B. J. (2023). Dimensions of academic self-regulation: A conceptual framework for education. In Self-regulation of learning and performance (pp. 3-21). Routledge. https://doi.org/10.4324/9780203763353-1
Copyright (c) 2025 Journal La Edusci

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



